Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Nanite Rifle

Nanite rifles can fire nanotech-infused darts at targets from extreme ranges. Although the darts deal little damage, the nanites eat into the target immediately and can cause grievous injuries. Nanites from tactical models target the site where they land, while an advanced rifleā€™s nanites can spread farther within the target. An elite rifle allows its nanites to move even farther from the point struck, dealing more damage.

Nanite Rifle, Tactical

Source Starfinder Armory pg. 53
Level 10; Price 20,100
Hands 2; Proficiency Sniper
Damage 2d12 A; Range 60 ft.; Critical Wound
Capacity 10 nanites; Usage 10
Bulk 1; Special sniper (500 ft.), unwieldy

Nanite Rifle, Advanced

Source Starfinder Armory pg. 53
Level 15; Price 131,000
Hands 2; Proficiency Sniper
Damage 3d12 A; Range 80 ft.; Critical Severe wound
Capacity 10 nanites; Usage 5
Bulk 1; Special sniper (750 ft.), unwieldy

Nanite Rifle, Elite

Source Starfinder Armory pg. 53
Level 19; Price 648,000
Hands 2; Proficiency Sniper
Damage 6d12 A; Range 100 ft.; Critical Severe wound
Capacity 10 nanites; Usage 2
Bulk 1; Special sniper (1,000 ft.), unwieldy